un·can·ny val·ley


  1. used in reference to the phenomenon whereby a computer-generated figure or humanoid robot bearing a near-identical resemblance to a human being arouses a sense of unease or revulsion in the person viewing it.

“Being dead is something you learn to live with,” reflects the narrator of NOTES FROM THE UNCANNY VALLEY, an inventive, 400-page, metamodern, autofiction novel slowly being recorded as an audiobook posing as a podcast adapted into a movie in your mind. NOTES is the first-person tale of a last-generation digital immigrant suffering from present shock and depersonalization as the world slips into what he calls “the unreality show.” With wry, dark humor, our detached—possibly dead—guide floats through the gray landscapes of low-income housing, crowded public transit, and absurd internet headlines. His suspicion that something is happening beneath the surface of daily life grows following a series of awkward encounters with colorful neighbors and late nights spent online reading about everything from deadly chimp attacks to the latest developments in artificial intelligence. Listen as the clues lead him down deep into the uncanny valley, where he begins to wonder, is he living in a simulation? Or is he himself artificial intelligence? Will this alien anthropologist find the missing link between monkey and machine?